Defeat the dealer by
holding the single highest-valued card (Aces high, 2s low).
1. THE DEAL
Each player and the dealer receive two cards:
one exposed (Up-Card) and one hidden (Hole Card).
★ PHASE 0: ROYAL INSTANT WIN
If your initial Up-Card is an Ace (14), you Instantly Win 1:1 (or Push if the
Dealer's Up-Card is also an Ace). Ace hands bypass all subsequent phases.
2. THE STRIKE PHASE
If the dealer's Up-Card is a Jack (11)
or higher, the
Strike option becomes available. STRIKE: Post a 50% fee to play against the dealer's exposed
original Down Card and a new Down Card, instead of the original Up-Card.
3. PLAYER ACTION
Evaluate your active card against your specific
dealer track and execute one of the following decisions:
STAND: Retain your initial Up-Card as your final hand.
BURN (Free): Forfeit your initial Up-Card and expose
your hidden Hole Card to serve as your active hand.
OUTBURN (2x Wager): Available only after a Burn. Double
your initial wager to forfeit your Hole Card and draw one final, blind replacement card from the
shoe.
4. DEALER SHOWDOWN
The dealer exposes the
central Hole Card and calculates the highest card for each track. (The dealer must draw a 3rd community
card on 7 or lower, and stands on 8 or higher).
Wins pay 1:1 (Strike Fee refunded). Ties Push (wager
returned, Strike Fee refunded). Losses forfeit wager and fee.